R.t.simulator
#1
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Vehicle: 2001/Hyundai/Tiburon
#8
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Vehicle: 2001 Tiburon
yeah, also got a .5 on my 6th try. the key for me was to hold the mouse button down and let go at the right time, instead of pressing and letting go (it only registers once you let go).
#9
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^^ yeah just like a clutch
<div class='quotetop'>QUOTE (Wytchdctr @ Jul 3 2007, 08:42 PM) <{POST_SNAPBACK}></div><div class='quotemain'>two things missing... the cars reaction time and roll out.</div>
They said the reaction time was .5 for the car
<div class='quotetop'>QUOTE (Wytchdctr @ Jul 3 2007, 08:42 PM) <{POST_SNAPBACK}></div><div class='quotemain'>two things missing... the cars reaction time and roll out.</div>
They said the reaction time was .5 for the car
#10
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erhm.... three things make up the r/t you will get at the track
Your r/t from seeing the light and moving your feet
The car has its own r/t caused by the time it takes to let air in, clutch to grab, rotating parts to start rotating faster, etc
Then the time for the tire to move and allow the beams to reconnect. That depends on the size of the tires.
Those things don't give you the other two parts of a real r/t. What are you talking about?
Your r/t from seeing the light and moving your feet
The car has its own r/t caused by the time it takes to let air in, clutch to grab, rotating parts to start rotating faster, etc
Then the time for the tire to move and allow the beams to reconnect. That depends on the size of the tires.
Those things don't give you the other two parts of a real r/t. What are you talking about?