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R.t.simulator

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Old 06-20-2007, 09:08 PM
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found this link,can you post a perfect .500,I did! http://www.rbracing-rsr.com/nhraxtreesp.html
Old 06-20-2007, 09:59 PM
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first one i did was a .531
Old 06-20-2007, 10:15 PM
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I got a perfect on my first try. I call lame.
Old 06-20-2007, 10:19 PM
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First was .625 then .547 then .531 then .500

Old 07-03-2007, 04:55 PM
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.501 for me.
Old 07-03-2007, 06:42 PM
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two things missing... the cars reaction time and roll out.
Old 07-03-2007, 09:31 PM
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ya, that was way to easy. i'm sure there's a large tolerance there.
Old 07-04-2007, 03:21 PM
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yeah, also got a .5 on my 6th try. the key for me was to hold the mouse button down and let go at the right time, instead of pressing and letting go (it only registers once you let go).
Old 07-04-2007, 03:35 PM
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^^ yeah just like a clutch

<div class='quotetop'>QUOTE (Wytchdctr @ Jul 3 2007, 08:42 PM) <{POST_SNAPBACK}></div><div class='quotemain'>two things missing... the cars reaction time and roll out.</div>
They said the reaction time was .5 for the car
Old 07-04-2007, 04:40 PM
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erhm.... three things make up the r/t you will get at the track

Your r/t from seeing the light and moving your feet

The car has its own r/t caused by the time it takes to let air in, clutch to grab, rotating parts to start rotating faster, etc

Then the time for the tire to move and allow the beams to reconnect. That depends on the size of the tires.

Those things don't give you the other two parts of a real r/t. What are you talking about?



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