Looking for some feedback on a 3d model.
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Joined: Mar 2008
Posts: 4,185
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From: Atlanta, GA
Vehicle: MC + RD2 + AW11 + 944 = 4x Win
I was thinking the same, but haven't yet because I have to subdivide every edge on the top of that arch. I'll get on it today and stop being lazy
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Joined: Feb 2009
Posts: 11,732
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From: Leesville, Louisiana
Vehicle: 2001 Hyundai Tiburon
That's pretty impressive. How are you doing the modeling? measurements, or are you using a Microsoft Kinnect with the available open source Linux drivers? Neat work!
Thread Starter
Senior Member

Joined: Mar 2008
Posts: 4,185
Likes: 0
From: Atlanta, GA
Vehicle: MC + RD2 + AW11 + 944 = 4x Win
Agreed, after walking away for a few hours and looking at these renders it's obvious. Plus the rear is solidly squared off and the actual kit has a bit of curvature to it. I had intended to pull the lower lip on the rear bumper in about 2 inches to show off the exhaust tips a bit more, plus I want to squeeze them further in by another 2-3 inches, which I think will help the wideness issue.
@DTN: Most of it's guess work
I went on google images (and Majik's images) and got a bunch of pics too look at for reference. Also took a few basic measurements off my car (height, length, width, glass, etc) to base it on. I start with the basic square dimensions and wheelbase, make the rims, add tires, then form the sides and arches from there. Hence why the 1st pics had the massively stretched rear wheel. The current image actually has a wheel base shorter by 5 inches or so. And, something I am shocked has been an issue yet, if you notice the fender ends about twice as far back from the wheel as on the real car. I had to do this to get a uniform look on the wide body. Call it artistic license.
What do you guys think of the diffuser? I tough the VS job was cool, but full on it would look bad ass.
@DTN: Most of it's guess work
I went on google images (and Majik's images) and got a bunch of pics too look at for reference. Also took a few basic measurements off my car (height, length, width, glass, etc) to base it on. I start with the basic square dimensions and wheelbase, make the rims, add tires, then form the sides and arches from there. Hence why the 1st pics had the massively stretched rear wheel. The current image actually has a wheel base shorter by 5 inches or so. And, something I am shocked has been an issue yet, if you notice the fender ends about twice as far back from the wheel as on the real car. I had to do this to get a uniform look on the wide body. Call it artistic license. What do you guys think of the diffuser? I tough the VS job was cool, but full on it would look bad ass.
looking pretty darned good man.. i havent gotten back into it lately. I downloaded 2.5 (love the new UI) and I think I will start working in that in Ubuntu on the weekends starting completely over. you are just modelling half the car and then mirroring it, right? one of the tutorials i watched the guy picked a vert on each side and moved them in place, seemed so tedious haha.
im thinking of starting off with something more simple like my Jeep to model. I need to figure out a good way to show thickness and like rolled edges of bumpers since these are mesh models and not solids.
DTN, i am assuming he is not using the kinnect dealio.. I saw some videos of that though, very cool.
im thinking of starting off with something more simple like my Jeep to model. I need to figure out a good way to show thickness and like rolled edges of bumpers since these are mesh models and not solids.
DTN, i am assuming he is not using the kinnect dealio.. I saw some videos of that though, very cool.




