External Appearance Modifications to the exterior of your car. Body Kits, Head lights/bulbs, tail lights/bulbs, spoilers, antennas, sidemarkers, etc.

Looking for some feedback on a 3d model.

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Old Mar 4, 2011 | 05:51 AM
  #11  
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whoa whoa whoa.... above the tail lights - more bubble, less flat! And not so wide.

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Old Mar 4, 2011 | 06:13 AM
  #12  
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I was thinking the same, but haven't yet because I have to subdivide every edge on the top of that arch. I'll get on it today and stop being lazy
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Old Mar 4, 2011 | 07:45 AM
  #13  
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That's pretty impressive. How are you doing the modeling? measurements, or are you using a Microsoft Kinnect with the available open source Linux drivers? Neat work!
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Old Mar 4, 2011 | 09:20 AM
  #14  
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I also don't like the ledge on the rear bumper. It should have more of a roll than a sharp cliff. It looks like a park bench that faith's mom's butt would fit on.
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Old Mar 4, 2011 | 11:58 AM
  #15  
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The back being so wide and not-up-curvy makes it look like a different car. A sweet car, but different.
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Old Mar 4, 2011 | 01:30 PM
  #16  
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Agreed, after walking away for a few hours and looking at these renders it's obvious. Plus the rear is solidly squared off and the actual kit has a bit of curvature to it. I had intended to pull the lower lip on the rear bumper in about 2 inches to show off the exhaust tips a bit more, plus I want to squeeze them further in by another 2-3 inches, which I think will help the wideness issue.



@DTN: Most of it's guess work I went on google images (and Majik's images) and got a bunch of pics too look at for reference. Also took a few basic measurements off my car (height, length, width, glass, etc) to base it on. I start with the basic square dimensions and wheelbase, make the rims, add tires, then form the sides and arches from there. Hence why the 1st pics had the massively stretched rear wheel. The current image actually has a wheel base shorter by 5 inches or so. And, something I am shocked has been an issue yet, if you notice the fender ends about twice as far back from the wheel as on the real car. I had to do this to get a uniform look on the wide body. Call it artistic license.







What do you guys think of the diffuser? I tough the VS job was cool, but full on it would look bad ass.
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Old Mar 4, 2011 | 11:00 PM
  #17  
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I noticed the diffuser, liked it, and didn't comment on it. It looks tight.
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Old Mar 5, 2011 | 01:37 PM
  #18  
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looking pretty darned good man.. i havent gotten back into it lately. I downloaded 2.5 (love the new UI) and I think I will start working in that in Ubuntu on the weekends starting completely over. you are just modelling half the car and then mirroring it, right? one of the tutorials i watched the guy picked a vert on each side and moved them in place, seemed so tedious haha.



im thinking of starting off with something more simple like my Jeep to model. I need to figure out a good way to show thickness and like rolled edges of bumpers since these are mesh models and not solids.



DTN, i am assuming he is not using the kinnect dealio.. I saw some videos of that though, very cool.
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Old Mar 5, 2011 | 05:32 PM
  #19  
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Man you guys are awesome! After this model is created you can start designing some new parts that can be made for 2000 - 2001 Tibs!
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Old Mar 6, 2011 | 06:57 AM
  #20  
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one more thing your corners on the front arnt quite shaped right doesnt really bother me but figured id let you know
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